Reflection

1. The purpose of UDL is to make content available and accessible to all learners. It is essential that all learners have the opportunity to gain and build new knowledge based on the information being presented. By displaying and communicating the content in various formats students are more likely to connect with the information and build their own knowledge. This presentation contains some of those elements (images, text, documents, resources, videos) that are essential to incorporating UDL in content delivery.

2. The three neural networks of UDL are as follows:
 * Recognition Networks whereby individuals identify and make connections with what they see, hear and read.
 * Strategic Networks where ideas and thoughts are organized and express by the individual
 * Affective Networks whereby individuals are engaged in the learning experience so as to build interest and motivation for learning.

Examples of how this can be instructional methods are:
 * 1) Allowing students to present their understanding of the content using a format of their choice based on guidelines within a rubric (podcast, video, presentations).
 * 2) Incorporating images along with text and/or audio within an interactive environment to communicate information.
 * 3) Allow students to interact with others as they explore possible solutions to a case study, puzzle or game that relates to the content.

3. The central role of technology in UDL is to provide various formats in which content can be delivered to the learner.
 * Video can present information visually so that pictures and images of the content can be displayed.
 * Simulated environment allows learners to be embedded into the environment so that they gain real world experience interacting with the information.
 * iPad allows for information to be portable and allows for easy access to content when needed.

4. The potential impact of UDL in corporate settings is that it allows for information to be available to employees through various delivery formats which supports information being accessible in or out of the organization network. It allows for employees to connect with information real time when it is needed to support decisions or perform activities.

5. Brain research tells us that there is not a one size fit all learning model for our learners but by incorporating several models of learning within our learning environments all learners can benefit. It is also import to chuck information into to manageable processing sectors and scaffold the information so that learners can process the information and make the necessary connections to what they are learning. Therefore as educators we must create opportunities for learners to interact with content through different formats and then must allow for processing of that information so by the learners can build new knowledge. When learners have a comprehensive knowledge of a topic they will apply it to other situations inside and outside of the learning environment. As educators we must ensure that we not only deliver the content in different format but ensure that our learners can apply the knowledge to all applicable situations. We can do this by incorporating case studies and designing simulated environments where students can apply and demonstrate their understanding of the content. We must also have true assessments in place to ensure for constructive feedback and provide opportunities to reconstruct the learner’s understanding of the content when need be.

6. The importance of UDL is to provide multiple delivery formats of the content to ensure that all learners can retrieve the information when needed to support their learning. The inclusion of UDL will ensure that images tell the same story as text and video within a learning environment which means that all learners can benefit from the various formats that deliver the content. UDL also calls for information to be delivered in manageable chuck size bites of information for the learners.

7. The goals that are set for learners within the corporate setting are aligned to the performance of the individual within the position. Therefore the content which is provided must be relevant to the learner and may sometime be dictated based on the topic. As a developer, I think the resources that are most beneficial are:

I. Curriculum-Based Evaluations ([]) because this resource provides specific instructions and countless references in relations to building and incorporating evaluations aligned with the topic at end. II. Virtual Reality/Simulations with UDL ([]) because the information provided in this resource is relevant to my area of focus(online learning). The information is divided into relevant areas related to virtual learning and provides a series of helpful guides to incorporating UDL into virtual learning experiences. III. UDL Online Modules ([]) because the information provided within these modules are extensive and will assist me in informing other designers of UDL.